Van Gogh's cafe terrace
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RealityNext is an education technology studio-lab where teens can create and share immersive stories and games from the inside of the Virtual Reality experience – and without any coding.

Our vision is to blend education with maker spaces, storytelling, and theater while letting students generate content as an uninhibited curiosity stream, fueled by the magic of VR.

“Our goal is to transform learning from a passive practice of absorbing facts to learning through play—active, hands-on participation in making. If we succeed with our mission, the school of the future will provide multimedia, interdisciplinary education that makes kids eager to learn and have fun doing it.”

— Joel Magalnick
Co-Founder, RealityNext

Our Initiatives

We launched our initiatives to bring you up to date on our testing of immersive 360º education methods and technologies.

The One World Academy

Big changes happening today will only accelerate in the coming years. Technology will play an even bigger role in every aspect of our lives. To ensure that students have the tools to navigate these massive changes, we established a non-profit, fully immersive experiential education program for teens:
One World Academy.

Virtual Learning Lab

Working across different subjects, our team is developing a set of immersive environments to supplement STEAM curricula with self-made, interactive story-games. As students complete Virtual Learning Lab missions, they publish their group projects and get ‘likes,’ exchange comments and suggestions, and play together in arcades or at home on PCs and consoles.

VISION 2020: International Education Network

Inside our virtual open-sky classrooms and space-station labs, students from around the planet can experiment, share multiple perspectives on the subject, gain empathy and foster global community. Our mission is to help kids build their own sandbox and grow up as friends in a borderless world of VR-driven adventure and discovery.
Our Collective

“We want to make virtual reality less about a ‘chalkboard-familiar’ classroom or the super-reality of lifelike recognition and more about the notion of a relatively ‘easy and flexible’ collage—a self-made narrative/experience as an incentive for learning. By means of stories and games each participant creates an emotional bond between the group, the audience, and the technology.”

— Alex Stolyarik

As we turn our vision into reality, our team would love to have you get involved and hear your feedback.