As a collective of educators, theater, writing, gaming, and technology experts, RealityNext is working to build a supplemental education facility called The One World Academy, where students become co-producers instead of the consumers of their educational content. Without any coding, we practice educational VR story-game making—a narrative combined with goals, rules and objectives of a game.
We assessed modalities for each workshop segment based upon education pioneer Howard Gardner’s theory of multiple intelligences in his research at Harvard University. Gardner’s eight distinct modalities individually and concurrently support a student’s abilities to learn through a spectrum of styles to best meet that student’s potential. In 2016, Gardner suggested the creation of another intelligence, teaching-pedagogical, “which allows one to be able to teach successfully to other people.” This modality is especially relevant as an algorithm for the story-game education technologies as students become responsible for passing their stories and games to other participants.
We set these main points for qualitative testing:
- What motivates kids in VR?
- Can virtual story-making provide for the full engagement and stimulate teamwork?
- Can students turn subjects into games that can be played by their friends and family?
- More specifically, if we introduce a subject, for example, biology, can teens imagine a sensible narrative with characters and actions that can be translated into a VR experience?
A special thank you to Warren Swiney, Tavis Hamilton, Alisa Belyakova, and Agnus Narkevicius for contributing their photographs and videos from the event.